The First Descendant’s first couple of weeks have been a little tumultuous, mostly because of the game’s excessive monetisation schemes and the in-game grind required to unlock its various characters, craft weapons and get the gear you need for higher-level content.

This is a live service game, though, and if there’s one thing those players love, it’s optimising their runs to be as efficient as possible to make farming less annoying. Some of those can be benign; relying on unbalanced systems and combinations, rather than exploits.

Over the past few days, however, the community shifted from the former to the latter.

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