Tom Clancy's Rainbow Six Siege Review
Written by Justin Fleming
This review covers the Xbox One and PlayStation 4 versions of the game.
I know what you’re thinking: Justin, why are you reviewing a game that came out in December of last year? Excellent question. On the podcast, I frequently refer to this game. It is a game I have spent a copious amount of time playing. It’s also a game that the developers care deeply about. This is evident in the free content and game patches that heavily reflect player feedback. It is a game that is always changing and evolving and it still has me hooked 5 months later.
I’ll go ahead and say the obvious. No, this game is not perfect. While it may be my favorite first person shooter on this generation of consoles, it is far from being perfect. However, the game is in a much better state than it was in December. As mentioned above, Ubisoft has continuously updated this game based on fan feedback. You can tell they care about this series and they’re still committed to it despite Tom Clancy’s The Division being released just months later. It’s good to see they didn’t abandon this game.
For the most part, the game works really well. It does suffer from hit detection issues and network stability but it’s still very much playable. It can sometimes take a few minutes to join a match but if you’re in party chat with friends, the time passes by quickly.
Friends. That is the key word. Make sure you have them and hopefully they will also play Rainbow Six Siege. This game relies on communication and precision and the only way to really execute that is with a team of 5 ready to go. Sure you can get lucky going solo but let me make one thing clear: this is NOT Call of Duty. If you try to bring your Call of Duty tactics to this game, you will die.
Playing with friends and people you enjoy playing with is important. It’s possible I enjoy this game so much because the same group I’ve been playing with for years also plays. If you can find a good group, this game will last a while for you.
The game features a few different modes: Situations, Terrorist Hunt, and Multiplayer.
I’ve spent almost all of my time exclusively in competitive multiplayer. Terrorist Hunt is fun, but I’d much rather prefer to play against a human opponent. Situations is the “single player” component to this game. It serves mainly as a tutorial but can be replayed at any time to increase your high scores.
Terrorist Hunt has you fighting through waves of enemies as you are either attacking or defending an objective.
Multiplayer is where the real fun is. This pits two teams of 5 against each other. One side attacks while the other defends. The defending team takes the pre-round time to fortify the room and place traps. Each operator has different gadgets they can use during the match and this is often when they’ll be put in use. For instance, Kapkan is armed with 3 door traps. When an opponent trips one of these traps, they explode. The newer operators for defense: Frost and Valkyrie both function in two totally different ways. Frost can deploy traps similar to bear traps around the map while Valkyrie is given 4 additional cameras to deploy anywhere they choose.
While the defending team is preparing for the upcoming onslaught, the attacking team uses that time to operate a drone to scout the building and locate the objective. The drones can be shot and destroyed be the defending team but if they are well hidden, they can be controlled again once the map starts or just used to view the surroundings to get an idea of the enemy locations. The attacking team will also use the drones as distractions to throw off the defending team and delay their defense.
The operators are pretty much balanced. Some are slightly overpowered but they are always being tweaked through patches. Siege comes at a time where gamers are fed up with DLC and paying full retail price for multiplayer only games. While Siege is primarily a multiplayer only game, it is one that has offered a tremendous amount of replay value. It is a game I have spent many nights up until the early morning playing. This debate is completely subjective to each individual and there is no right or wrong answer. I personally feel like $60 for Siege has been plenty but $60 for Star Wars Battlefront felt like a ripoff. It all comes down to user preference.
One thing that really stands out with Siege, is even though there is a Season Pass, the DLC operators and maps are free for all users. The Season Pass just grants those players early access to them and at no cost of in game currency.
My final thought is: Siege has been out for five months. It goes on sale frequently for around $30. For $30 it is an absolute steal. While not perfect, it is fun and with four other friends, it will become an instant hit.